head to head
Neither is simply harder - they are hard in different places. FragPunk demands more variance; Super Smash Bros. Melee demands more reads.

Execution · Competitive PvP
Aim duels against humans under round rules reshuffled by random cards.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.
FragPunk leans Execution (Competitive PvP); Super Smash Bros. Melee leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
FragPunk
Hero-shooter gunfights demand high-level aim and movement
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
Super Smash Bros. Melee leans clearly harder on reads.
FragPunk
Predicting enemy pushes and card-driven adaptations is constant
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
FragPunk leans clearly harder on variance.
FragPunk
Shard Card votes reshuffle each round's rules unpredictably
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
Super Smash Bros. Melee leans a little harder on optimization, though the gap is small.
FragPunk
Hero kits and card synergies reward system study
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.