head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A dark psychological point-and-click adventure driven by fixed puzzles and a disturbing story.

Optimization · Pure Optimization
A narrative horror journey testing patience and light puzzle-solving more than skill.
Fran Bow leans Optimization (Pure Optimization); Lorelai leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fran Bow
Point-and-click inputs only
Lorelai
Point-and-click traversal with no twitch demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fran Bow
No opponents
Lorelai
No adaptive opponent in this scripted story
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fran Bow
Hidden story layers until discovered
Lorelai
Story beats are unknown until experienced, then fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fran Bow
Fixed puzzle solutions; fully solvable
Lorelai
Light adventure-game puzzles with discoverable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.