head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A dark psychological point-and-click adventure driven by fixed puzzles and a disturbing story.

Optimization · Pure Optimization
A psychological horror RPG where a shut-in's dream world slowly cracks around a buried truth.
Fran Bow leans Optimization (Pure Optimization); Omori leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fran Bow
Point-and-click inputs only
Omori
Turn-based menus, no dexterity needed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fran Bow
No opponents
Omori
Scripted encounters throughout
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fran Bow
Hidden story layers until discovered
Omori
Minor drop and emotion randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fran Bow
Fixed puzzle solutions; fully solvable
Omori
Emotion triangle and follow-ups are easily solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.