head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A dark psychological point-and-click adventure driven by fixed puzzles and a disturbing story.

Optimization · Pure Optimization
Claymation point-and-click adventure sculpted entirely from plasticine whimsy.
Fran Bow leans Optimization (Pure Optimization); The Neverhood leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fran Bow
Point-and-click inputs only
The Neverhood
Point-and-click; no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fran Bow
No opponents
The Neverhood
No opposition exists
Fran Bow leans a little harder on variance, though the gap is small.
Fran Bow
Hidden story layers until discovered
The Neverhood
Puzzles hidden until discovered, then fixed
Fran Bow leans a little harder on optimization, though the gap is small.
Fran Bow
Fixed puzzle solutions; fully solvable
The Neverhood
Adventure puzzle chains with single solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.