head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A squad shooter about leading a resistance through occupied New York, balancing gunplay with simple squad orders.

Optimization · Practiced Mastery
The genre-defining 3D open-world crime game set in Liberty City.
Freedom Fighters leans Execution (Practiced Mastery); Grand Theft Auto III leans Optimization (Practiced Mastery).
Freedom Fighters leans a little harder on execution, though the gap is small.
Freedom Fighters
Third-person gunplay and squad command under fire
Grand Theft Auto III
Driving and clunky gunplay set a modest physical bar
Freedom Fighters leans a little harder on reads, though the gap is small.
Freedom Fighters
Soviet AI is scripted, not adaptive
Grand Theft Auto III
Enemies are scripted; nothing models the player
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Freedom Fighters
Minor encounter variation
Grand Theft Auto III
Pedestrian and traffic chaos lightly randomises encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Freedom Fighters
Charisma economy and mission order across the map
Grand Theft Auto III
Mission routing and city knowledge are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.