head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A squad shooter about leading a resistance through occupied New York, balancing gunplay with simple squad orders.

Execution · Practiced Mastery
Tests cautious route planning and scavenged-resource management through hostile zones.
Freedom Fighters leans Execution (Practiced Mastery); Left Alive leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Freedom Fighters
Third-person gunplay and squad command under fire
Left Alive
Clunky shooting and stealth still demand careful manual play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Freedom Fighters
Soviet AI is scripted, not adaptive
Left Alive
Enemy patrols run fixed detection scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Freedom Fighters
Minor encounter variation
Left Alive
Patrol layouts are unknown on first approach
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Freedom Fighters
Charisma economy and mission order across the map
Left Alive
Crafting, routing and survivor choices reward planning over reflexes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.