head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A squad shooter about leading a resistance through occupied New York, balancing gunplay with simple squad orders.

Execution · Practiced Mastery
An open-world romp where the President of the United States gets superpowers inside an alien simulation.
Freedom Fighters leans Execution (Practiced Mastery); Saints Row IV leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Freedom Fighters
Third-person gunplay and squad command under fire
Saints Row IV
Superpowered movement and shooting are fast but forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Freedom Fighters
Soviet AI is scripted, not adaptive
Saints Row IV
Simulation enemies run fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Freedom Fighters
Minor encounter variation
Saints Row IV
Mild spawn and sandbox randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Freedom Fighters
Charisma economy and mission order across the map
Saints Row IV
Power upgrade paths trivialise the simulation once optimised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.