head to head

Freestyle2: Street Basketball cover artvsSuper Smash Bros. for Wii U cover art

Freestyle2: Street BasketballvsSuper Smash Bros. for Wii U

Freestyle2: Street Basketball leans Execution (Competitive PvP); Super Smash Bros. for Wii U leans Execution (Competitive PvP).

EXECUTION7 /10READS6 /10VARIANCE3 /10OPTIMIZATION5 /10
Freestyle2: Street BasketballSuper Smash Bros. for Wii U

Axis by axis

Execution7 vs 7

Even - both lean on execution about the same.

Reads6 vs 7

Super Smash Bros. for Wii U leans harder on reads: Ledge-trap and landing-trap guessing against humans never converges.

Variance3 vs 2

Freestyle2: Street Basketball leans harder on variance: Some shot-success randomness adds chaos

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Freestyle2: Street Basketball

full breakdown

Super Smash Bros. for Wii U