head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A survival city builder driven by harsh resource and law optimization.

Optimization · Pure Optimization
Optimizing game development decisions around hidden genre-topic match formulas to maximize review scores and revenue.
Frostpunk leans Optimization (Pure Optimization); Game Dev Tycoon leans Optimization (Pure Optimization).
Game Dev Tycoon leans a little harder on execution, though the gap is small.
Frostpunk
Pausable strategy with no input precision.
Game Dev Tycoon
All choices are menu clicks with no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
No adaptive opponent in the survival city.
Game Dev Tycoon
No adaptive human competitor to model
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
Scenario events and weather pulses add tension.
Game Dev Tycoon
Review scores and trend timing have meaningful randomness
Frostpunk leans a little harder on optimization, though the gap is small.
Frostpunk
Resource routing, laws, and heat are solvable.
Game Dev Tycoon
Genre-topic-audience matching and R&D investment are learnable formulas
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.