head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A survival city builder driven by harsh resource and law optimization.

Optimization · Pure Optimization
A turn-based tactical RPG where a treasure hunter leads stacked armies through hex battles across a fairy-tale world.
Frostpunk leans Optimization (Pure Optimization); King's Bounty: The Legend leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
Pausable strategy with no input precision.
King's Bounty: The Legend
Turn-based, no physical demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
No adaptive opponent in the survival city.
King's Bounty: The Legend
Enemy stacks follow predictable AI scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
Scenario events and weather pulses add tension.
King's Bounty: The Legend
Item shops and map seeds vary slightly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
Resource routing, laws, and heat are solvable.
King's Bounty: The Legend
Army composition and no-loss tactics dominate entirely
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.