head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A survival city builder driven by harsh resource and law optimization.

Optimization · Pure Optimization
A football club management simulation game.
Frostpunk leans Optimization (Pure Optimization); LMA Manager 2007 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
Pausable strategy with no input precision.
LMA Manager 2007
no direct execution, pure management sim
LMA Manager 2007 leans a little harder on reads, though the gap is small.
Frostpunk
No adaptive opponent in the survival city.
LMA Manager 2007
AI managers scripted, minimal true adaptivity
LMA Manager 2007 leans a little harder on variance, though the gap is small.
Frostpunk
Scenario events and weather pulses add tension.
LMA Manager 2007
match simulation outcomes carry randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
Resource routing, laws, and heat are solvable.
LMA Manager 2007
tactics, transfers, and finances are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.