head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A survival city builder driven by harsh resource and law optimization.

Optimization · Pure Optimization
A darker GameCube RPG where you snag corrupted Shadow Pokemon from enemy trainers in double battles.
Frostpunk leans Optimization (Pure Optimization); Pokemon Colosseum leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
Pausable strategy with no input precision.
Pokemon Colosseum
Turn-based double battles, menus only
Pokemon Colosseum leans a little harder on reads, though the gap is small.
Frostpunk
No adaptive opponent in the survival city.
Pokemon Colosseum
All opponents scripted; no PvP focus
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
Scenario events and weather pulses add tension.
Pokemon Colosseum
Shadow Pokemon snag rolls and crits
Frostpunk leans a little harder on optimization, though the gap is small.
Frostpunk
Resource routing, laws, and heat are solvable.
Pokemon Colosseum
Double-battle synergy and purification planning dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.