head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A survival city builder driven by harsh resource and law optimization.

Optimization · Pure Optimization
A small-plot city builder where specialization economics and traffic engineering decide success.
Frostpunk leans Optimization (Pure Optimization); SimCity (2013) leans Optimization (Pure Optimization).
SimCity (2013) leans a little harder on execution, though the gap is small.
Frostpunk
Pausable strategy with no input precision.
SimCity (2013)
Mouse planning; no dexterity demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
No adaptive opponent in the survival city.
SimCity (2013)
No opponent; multiplayer regions cooperate.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
Scenario events and weather pulses add tension.
SimCity (2013)
Agent simulation quirks behave unpredictably.
Frostpunk leans a little harder on optimization, though the gap is small.
Frostpunk
Resource routing, laws, and heat are solvable.
SimCity (2013)
Specialization chains and traffic layouts reward systematic planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.