head to head
FrostpunkvsTimberborn
Frostpunk leans Optimization (Pure Optimization); Timberborn leans Optimization (Pure Optimization).
FrostpunkTimberborn
Axis by axis
Execution0 vs 1
Timberborn leans harder on execution: Construction and management require no physical precision
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Timberborn leans harder on variance: Map seed and drought timing carry moderate session-level randomness
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

