head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A survival city builder driven by harsh resource and law optimization.

Optimization · Pure Optimization
A basketball management sim of rosters and tactics.
Frostpunk leans Optimization (Pure Optimization); World Basketball Manager 2010 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
Pausable strategy with no input precision.
World Basketball Manager 2010
no direct physical input
World Basketball Manager 2010 leans a little harder on reads, though the gap is small.
Frostpunk
No adaptive opponent in the survival city.
World Basketball Manager 2010
AI GMs follow modeled patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Frostpunk
Scenario events and weather pulses add tension.
World Basketball Manager 2010
match sim rolls and injuries
Frostpunk leans a little harder on optimization, though the gap is small.
Frostpunk
Resource routing, laws, and heat are solvable.
World Basketball Manager 2010
roster building and tactics dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.