head to head
Fruit NinjavsIron Snout
Fruit Ninja leans Execution (Pure Mechanics); Iron Snout leans Execution (Pure Mechanics).
Fruit NinjaIron Snout
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization2 vs 3
Iron Snout leans harder on optimization: Counter-priority knowledge helps but the system is shallow
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

