head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A swipe-em-up arcade game where slicing accuracy against random fruit spawns is the whole skill.

Execution · Pure Mechanics
A minimalist endless runner testing precise tap timing.
Fruit Ninja leans Execution (Pure Mechanics); Steppy Pants leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fruit Ninja
Swipe accuracy and combo timing
Steppy Pants
precise tap timing for stepping rhythm
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fruit Ninja
No opponent
Steppy Pants
no opponent, solo endless runner
Fruit Ninja leans a little harder on variance, though the gap is small.
Fruit Ninja
Random fruit and bomb spawns
Steppy Pants
randomized obstacle/terrain generation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fruit Ninja
Combo and crit systems are shallow but real
Steppy Pants
minor route/timing pattern learning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.