head to head
Fruit NinjavsTime Soldiers
Fruit Ninja leans Execution (Pure Mechanics); Time Soldiers leans Execution (Pure Mechanics).
Fruit NinjaTime Soldiers
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Fruit Ninja leans harder on variance: Random fruit and bomb spawns
Optimization2 vs 3
Time Soldiers leans harder on optimization: Power-up management and boss knowledge help modestly
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

