head to head
Fruit NinjavsWarioWare: Get It Together!
Fruit Ninja leans Execution (Pure Mechanics); WarioWare: Get It Together! leans Execution (Pure Mechanics).
Fruit NinjaWarioWare: Get It Together!
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
WarioWare: Get It Together! leans harder on variance: Random microgame order and character draws shape attempts
Optimization2 vs 3
WarioWare: Get It Together! leans harder on optimization: Learning each microgame's trick and character fit helps scores
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

