head to head
Fruit NinjavsWarioWare: Touched!
Fruit Ninja leans Execution (Pure Mechanics); WarioWare: Touched! leans Execution (Pure Mechanics).
Fruit NinjaWarioWare: Touched!
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
WarioWare: Touched! leans harder on variance: Random microgame order demands instant recognition
Optimization2 vs 1
Fruit Ninja leans harder on optimization: Combo and crit systems are shallow but real
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

