head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A point-and-click adventure where inventory puzzle logic is the whole challenge.

Variance · Light / Casual
A choice-driven zombie drama with negligible skill demands.
Full Throttle Remastered leans Optimization (Light / Casual); The Walking Dead: A New Frontier leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Full Throttle Remastered
no physical skill, point-and-click
The Walking Dead: A New Frontier
Quick-time prompts rarely punish failure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Full Throttle Remastered
no opponents, puzzle-driven
The Walking Dead: A New Frontier
Every character follows the branching script
The Walking Dead: A New Frontier leans a little harder on variance, though the gap is small.
Full Throttle Remastered
no meaningful randomness
The Walking Dead: A New Frontier
Outcomes are hidden only on a first playthrough
Full Throttle Remastered leans a little harder on optimization, though the gap is small.
Full Throttle Remastered
item puzzle logic is solvable
The Walking Dead: A New Frontier
No systems to solve beneath the choices
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.