head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A road-punk adventure whose few action beats wrap an otherwise solvable inventory puzzle core.

Optimization · Pure Optimization
A musical adventure where learning and reversing melodic spells forms a closed combinatorial puzzle system.
Full Throttle leans Optimization (Pure Optimization); Loom leans Optimization (Pure Optimization).
Full Throttle leans a little harder on execution, though the gap is small.
Full Throttle
Biker brawl sequences require basic timing not found elsewhere
Loom
Musical spell sequences require accurate note input under light pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Full Throttle
Linear story with scripted antagonists and no adaptive opponent
Loom
Fantasy narrative with scripted antagonists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Full Throttle
Minimal randomness; world state is tightly authored
Loom
Deterministic world with no randomised elements
Loom leans a little harder on optimization, though the gap is small.
Full Throttle
Puzzle solutions are fixed and discoverable through systematic exploration
Loom
Learning and combining distaff spells in the correct order is a fully solvable logic system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.