head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A road-punk adventure whose few action beats wrap an otherwise solvable inventory puzzle core.

Optimization · Pure Optimization
A perspective puzzle game where objects resize to match how they look when you set them down.
Full Throttle leans Optimization (Pure Optimization); Superliminal leans Optimization (Pure Optimization).
Full Throttle leans a little harder on execution, though the gap is small.
Full Throttle
Biker brawl sequences require basic timing not found elsewhere
Superliminal
Forced-perspective placement needs light spatial precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Full Throttle
Linear story with scripted antagonists and no adaptive opponent
Superliminal
No opponent; solo perspective puzzle
Full Throttle leans a little harder on variance, though the gap is small.
Full Throttle
Minimal randomness; world state is tightly authored
Superliminal
All rooms are deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Full Throttle
Puzzle solutions are fixed and discoverable through systematic exploration
Superliminal
Understanding forced-perspective growth rules to size objects into the correct shape
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.