head to head
Sekiro: Shadows Die Twice asks more than Furi, and the gap is optimization.

Execution · Pure Mechanics
A boss-rush action game that is nothing but execution tests against scripted duelists.

Execution · Practiced Mastery
A rhythm-parry action game about reading scripted tells with frame-tight timing.
Furi leans Execution (Pure Mechanics); Sekiro: Shadows Die Twice leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Furi
Parry timing, bullet dodging, and duel precision
Sekiro: Shadows Die Twice
Frame-perfect parries are the entire combat system.
Sekiro: Shadows Die Twice leans a little harder on reads, though the gap is small.
Furi
Bosses are scripted patterns, however adversarial they feel
Sekiro: Shadows Die Twice
Mikiri and perilous tells are scripted, not adaptive.
Furi leans a little harder on variance, though the gap is small.
Furi
Fixed boss sequences
Sekiro: Shadows Die Twice
Almost no randomness; encounters are deterministic.
Sekiro: Shadows Die Twice leans clearly harder on optimization.
Furi
Learning each boss's phases converges to mastery
Sekiro: Shadows Die Twice
Boss decks and prosthetic choices are fully learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.