head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A DJ-mixing game about dropping song stems on beat and satisfying crowd requests.

Execution · Practiced Mastery
Cinematic survival action where scavenged resources and stealth carry you through the apocalypse.
Fuser leans Execution (Practiced Mastery); The Last of Us leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fuser
On-beat disc drops and quick transitions
The Last of Us
Aim, stealth timing, and scarce-ammo combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fuser
Crowd requests aren't adaptive opposition
The Last of Us
Enemy AI searches but follows mappable routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fuser
Random crowd requests shuffle priorities
The Last of Us
Encounter layouts unknown first time only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fuser
Key/tempo matching and setlist planning are learnable
The Last of Us
Resource crafting and encounter routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.