head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A DJ-mixing game about dropping song stems on beat and satisfying crowd requests.

Optimization · Practiced Mastery
A brawler RPG mixing style-switch combat with business-routing optimization.
Fuser leans Execution (Practiced Mastery); Yakuza 0 leans Optimization (Practiced Mastery).
Fuser leans a little harder on execution, though the gap is small.
Fuser
On-beat disc drops and quick transitions
Yakuza 0
Brawler combat with style switching
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fuser
Crowd requests aren't adaptive opposition
Yakuza 0
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fuser
Random crowd requests shuffle priorities
Yakuza 0
Minor drop randomness
Yakuza 0 leans a little harder on optimization, though the gap is small.
Fuser
Key/tempo matching and setlist planning are learnable
Yakuza 0
Skill tree, business mini-game routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.