head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Optimizing game development decisions around hidden genre-topic match formulas to maximize review scores and revenue.

Optimization · Pure Optimization
A haunting puzzle-strategy game testing combo planning against rule-driven mortals.
Game Dev Tycoon leans Optimization (Pure Optimization); Ghost Master leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Game Dev Tycoon
All choices are menu clicks with no physical ceiling
Ghost Master
Assigning ghosts to fetters needs no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Game Dev Tycoon
No adaptive human competitor to model
Ghost Master
Mortal AI panics by rules, not by modelling you
Game Dev Tycoon leans a little harder on variance, though the gap is small.
Game Dev Tycoon
Review scores and trend timing have meaningful randomness
Ghost Master
Mortal behaviour wanders but follows mappable logic
Game Dev Tycoon leans a little harder on optimization, though the gap is small.
Game Dev Tycoon
Genre-topic-audience matching and R&D investment are learnable formulas
Ghost Master
Ghost-power combos and plasm economy solve each haunting
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.