head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Optimizing game development decisions around hidden genre-topic match formulas to maximize review scores and revenue.

Optimization · Pure Optimization
Tests lateral puzzle deduction to uncover a button panel's hidden endings.
Game Dev Tycoon leans Optimization (Pure Optimization); Please, Don't Touch Anything leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Game Dev Tycoon
All choices are menu clicks with no physical ceiling
Please, Don't Touch Anything
Pressing buttons takes no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Game Dev Tycoon
No adaptive human competitor to model
Please, Don't Touch Anything
The panel is a fixed riddle, not a mind
Please, Don't Touch Anything leans a little harder on variance, though the gap is small.
Game Dev Tycoon
Review scores and trend timing have meaningful randomness
Please, Don't Touch Anything
Hidden endings are unknown information to uncover
Game Dev Tycoon leans a little harder on optimization, though the gap is small.
Game Dev Tycoon
Genre-topic-audience matching and R&D investment are learnable formulas
Please, Don't Touch Anything
Decoding the panel's cryptic logic is pure puzzle-solving
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.