head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Optimizing game development decisions around hidden genre-topic match formulas to maximize review scores and revenue.

Optimization · Pure Optimization
Optimizing mecha squad builds and development plans through solvable tactical stages.
Game Dev Tycoon leans Optimization (Pure Optimization); SD Gundam G Generation Cross Rays leans Optimization (Pure Optimization).
Game Dev Tycoon leans a little harder on execution, though the gap is small.
Game Dev Tycoon
All choices are menu clicks with no physical ceiling
SD Gundam G Generation Cross Rays
Turn-based menus - hands are irrelevant
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Game Dev Tycoon
No adaptive human competitor to model
SD Gundam G Generation Cross Rays
Enemy AI follows fixed priorities, never models you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Game Dev Tycoon
Review scores and trend timing have meaningful randomness
SD Gundam G Generation Cross Rays
Hit rolls and crits wobble individual turns slightly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Game Dev Tycoon
Genre-topic-audience matching and R&D investment are learnable formulas
SD Gundam G Generation Cross Rays
Squad building, unit development and stage routing is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.