head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
A SNK classic where Just Defend forces constant read-off decisions and T.O.P. activation rewards deep optimisation.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.
Garou: Mark of the Wolves leans Execution (Grand Arena); Super Smash Bros. Melee leans Execution (Competitive PvP).
Super Smash Bros. Melee leans a little harder on execution, though the gap is small.
Garou: Mark of the Wolves
Just Defend timing and T.O.P. combo precision demand high execution
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Garou: Mark of the Wolves
Just Defend is a pure read mechanic against an adaptive opponent
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
Super Smash Bros. Melee leans a little harder on variance, though the gap is small.
Garou: Mark of the Wolves
No RNG; all match states are visible
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
Garou: Mark of the Wolves leans a little harder on optimization, though the gap is small.
Garou: Mark of the Wolves
T.O.P. activation timing and matchup frame data are well-studied
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.