head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Grand Arena
A SNK classic where Just Defend forces constant read-off decisions and T.O.P. activation rewards deep optimisation.

Execution · Grand Arena
Frame-perfect execution fused with constant prediction of an adapting human opponent.
Garou: Mark of the Wolves leans Execution (Grand Arena); Ultra Street Fighter IV leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Garou: Mark of the Wolves
Just Defend timing and T.O.P. combo precision demand high execution
Ultra Street Fighter IV
One-frame links and FADC timing set a brutal hands ceiling
Garou: Mark of the Wolves leans a little harder on reads, though the gap is small.
Garou: Mark of the Wolves
Just Defend is a pure read mechanic against an adaptive opponent
Ultra Street Fighter IV
Footsies and conditioning the human opponent is the core duel
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Garou: Mark of the Wolves
No RNG; all match states are visible
Ultra Street Fighter IV
Almost nothing hidden once both characters are known
Garou: Mark of the Wolves leans a little harder on optimization, though the gap is small.
Garou: Mark of the Wolves
T.O.P. activation timing and matchup frame data are well-studied
Ultra Street Fighter IV
Frame data, matchups and option-selects form deep studied theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.