head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Tests sustained crowd-kiting and spawner-priority decisions in co-op dungeon runs.

Execution · Practiced Mastery
Open-world western about an outlaw forced to hunt down his old gang.
Gauntlet Legends leans Execution (Practiced Mastery); Red Dead Redemption leans Execution (Practiced Mastery).
Gauntlet Legends leans a little harder on execution, though the gap is small.
Gauntlet Legends
Kiting endless spawners while shooting is the moment-to-moment test
Red Dead Redemption
Dead Eye softens but gunplay still wants aim
Red Dead Redemption leans a little harder on reads, though the gap is small.
Gauntlet Legends
Mobs pour from generators on fixed logic
Red Dead Redemption
Multiplayer skirmishes add light human prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gauntlet Legends
Item and food spots are scripted-but-unknown initially
Red Dead Redemption
Ambient events and spawns vary mildly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gauntlet Legends
Generator-killing priority and character leveling reward planning
Red Dead Redemption
Mission approaches and economy are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.