head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A modern Gears entry spanning campaign, Horde, Escape, and ranked versus.

Execution · Competitive PvP
Flying execution and positional prediction in role-based fantasy sport matches.
Gears 5 leans Execution (Practiced Mastery); Harry Potter: Quidditch Champions leans Execution (Competitive PvP).
Gears 5 leans a little harder on execution, though the gap is small.
Gears 5
Movement tech and shotgun duels remain the core test
Harry Potter: Quidditch Champions
Flying lines, dodges and shot timing decide possessions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gears 5
Ranked versus rewards out-thinking human opponents
Harry Potter: Quidditch Champions
PvP matches reward predicting opposing chasers and keepers
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gears 5
Escape and Horde inject some run variance
Harry Potter: Quidditch Champions
Snitch spawns and scrambles add light randomness
Gears 5 leans a little harder on optimization, though the gap is small.
Gears 5
Character ultimates and map control are learnable
Harry Potter: Quidditch Champions
Role mastery and position play are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.