head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A modern Gears entry spanning campaign, Horde, Escape, and ranked versus.

Execution · Practiced Mastery
A wrestling game about reversal-timing execution and outguessing opponents in grapples.
Gears 5 leans Execution (Practiced Mastery); WWE WrestleMania XIX leans Execution (Practiced Mastery).
Gears 5 leans a little harder on execution, though the gap is small.
Gears 5
Movement tech and shotgun duels remain the core test
WWE WrestleMania XIX
Grapple and reversal timing are central to matches
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gears 5
Ranked versus rewards out-thinking human opponents
WWE WrestleMania XIX
Human opponents adapt; reversal timing is a mind game
WWE WrestleMania XIX leans a little harder on variance, though the gap is small.
Gears 5
Escape and Horde inject some run variance
WWE WrestleMania XIX
Reversal windows and momentum add some chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gears 5
Character ultimates and map control are learnable
WWE WrestleMania XIX
Move sets, stamina and match-type strategy matter underneath
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.