head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
The sequel adding Horde mode to the campaign-plus-versus cover shooter formula.

Execution · Pure Mechanics
Portable FPS gunfights resting on aim with a loadout-economy wrapper.
Gears of War 2 leans Execution (Practiced Mastery); Killzone: Mercenary leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War 2
Gnasher battles and movement tech set the ceiling
Killzone: Mercenary
Handheld aim and movement still decide every firefight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War 2
Human opponents in versus drive prediction play
Killzone: Mercenary
Multiplayer rewards reading enemy rotations and habits
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War 2
Horde spawns add mild randomness
Killzone: Mercenary
Spawns and encounters add modest unpredictability
Gears of War 2 leans a little harder on optimization, though the gap is small.
Gears of War 2
Power-weapon timing and positioning are solvable
Killzone: Mercenary
Loadout economy and contract play tune the earnings loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.