head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A cover-based shooter where precise aim and positioning against human or AI opponents dominates.

Execution · Practiced Mastery
A top-down soccer game blending arcade play with deep team management.
Gears of War 4 leans Execution (Practiced Mastery); Sensible World of Soccer '96/'97 leans Execution (Practiced Mastery).
Gears of War 4 leans a little harder on execution, though the gap is small.
Gears of War 4
aim and cover timing decide fights
Sensible World of Soccer '96/'97
Fast passing and shooting timing on the pitch matters
Gears of War 4 leans a little harder on reads, though the gap is small.
Gears of War 4
predicting human opponents in PvP
Sensible World of Soccer '96/'97
Versus play rewards predicting a human opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War 4
weapon spawns and drops vary
Sensible World of Soccer '96/'97
Little randomness once ratings are known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War 4
cover positioning and loadouts solvable
Sensible World of Soccer '96/'97
Transfers, tactics and squad management deepen the career
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.