head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Cover-based shotgun duels testing movement execution and positional prediction in multiplayer.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.
Gears of War: Ultimate Edition leans Execution (Competitive PvP); Paladins leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War: Ultimate Edition
Wallbounce movement and gnasher duels demand real hands
Paladins
Hitscan aim and ability timing in firefights
Paladins leans a little harder on reads, though the gap is small.
Gears of War: Ultimate Edition
Multiplayer is constant positional mind-games around cover
Paladins
Human teams flank, bait ults, and adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War: Ultimate Edition
Weapon spawns timed and known; spread mildly random
Paladins
Card draft order adds mild run variance
Paladins leans a little harder on optimization, though the gap is small.
Gears of War: Ultimate Edition
Map control and spawn timing knowledge structure matches
Paladins
Loadout card builds and item counter-buying
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.