head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Cover-based shotgun duels testing movement execution and positional prediction in multiplayer.

Execution · Competitive PvP
Sony's mascot brawler where only Super attacks score kills, making meter management the whole game.
Gears of War: Ultimate Edition leans Execution (Competitive PvP); PlayStation All-Stars Battle Royale leans Execution (Competitive PvP).
Gears of War: Ultimate Edition leans a little harder on execution, though the gap is small.
Gears of War: Ultimate Edition
Wallbounce movement and gnasher duels demand real hands
PlayStation All-Stars Battle Royale
Combo routes into Super meter need decent but modest hands.
PlayStation All-Stars Battle Royale leans a little harder on reads, though the gap is small.
Gears of War: Ultimate Edition
Multiplayer is constant positional mind-games around cover
PlayStation All-Stars Battle Royale
Super-only kills make baiting human opponents the core decision.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War: Ultimate Edition
Weapon spawns timed and known; spread mildly random
PlayStation All-Stars Battle Royale
Items and four-player chaos add mild randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War: Ultimate Edition
Map control and spawn timing knowledge structure matches
PlayStation All-Stars Battle Royale
Meter-build efficiency per character is the solvable layer.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.