head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Cover-based shotgun duels testing movement execution and positional prediction in multiplayer.

Execution · Competitive PvP
Punch timing and counter prediction in movie-licensed boxing.
Gears of War: Ultimate Edition leans Execution (Competitive PvP); Rocky Legends leans Execution (Competitive PvP).
Gears of War: Ultimate Edition leans a little harder on execution, though the gap is small.
Gears of War: Ultimate Edition
Wallbounce movement and gnasher duels demand real hands
Rocky Legends
Punch timing and blocking windows carry every exchange
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War: Ultimate Edition
Multiplayer is constant positional mind-games around cover
Rocky Legends
Human opponents feint and bait counters in versus
Gears of War: Ultimate Edition leans a little harder on variance, though the gap is small.
Gears of War: Ultimate Edition
Weapon spawns timed and known; spread mildly random
Rocky Legends
Little randomness beyond minor damage rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gears of War: Ultimate Edition
Map control and spawn timing knowledge structure matches
Rocky Legends
Training allocation and counter knowledge are plannable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.