head to head
GeistvsHuman: Fall Flat
Geist leans Optimization (Practiced Mastery); Human: Fall Flat leans Optimization (Practiced Mastery).
GeistHuman: Fall Flat
Axis by axis
Execution5 vs 4
Geist leans harder on execution: FPS sequences are moderate; possession puzzles are not twitch
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 5
Geist leans harder on optimization: Figuring out the right possession chain is the core puzzle
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

