head to head
Generation Zero asks more than Red Dead Redemption 2, and the gap is variance.

Optimization · Practiced Mastery
Planning guerilla engagements against patrolling machines with component weak points.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.
Generation Zero leans Optimization (Practiced Mastery); Red Dead Redemption 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Generation Zero
Aiming at weak points and repositioning needs steady hands
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Generation Zero
Machines follow sensor-driven routines, not adaptive modelling
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Generation Zero leans clearly harder on variance.
Generation Zero
Patrol positions and loot are unknown until scouted
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Generation Zero leans clearly harder on optimization.
Generation Zero
Loadout building and guerilla engagement planning carry fights
Red Dead Redemption 2
Loadouts and routes solvable but loose.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.