head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Planning guerilla engagements against patrolling machines with component weak points.

Optimization · Practiced Mastery
Episodic survival horror pairing scarce-resource tension with co-op character switching.
Generation Zero leans Optimization (Practiced Mastery); Resident Evil Revelations 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Generation Zero
Aiming at weak points and repositioning needs steady hands
Resident Evil Revelations 2
Aiming under pressure and dodge timing against enemies.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Generation Zero
Machines follow sensor-driven routines, not adaptive modelling
Resident Evil Revelations 2
Scripted enemies and co-op partner; no adaptive opposition.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Generation Zero
Patrol positions and loot are unknown until scouted
Resident Evil Revelations 2
First-run scares, unknown layouts, raid mode loot rolls.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Generation Zero
Loadout building and guerilla engagement planning carry fights
Resident Evil Revelations 2
Resource routing, enemy spawn knowledge, episode mastery once mapped.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.