head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.
Optimization · Practiced Mastery
A co-op action RPG where artifact RNG and elemental build optimisation are the core long-term challenges.

Optimization · Practiced Mastery
Open-world action game where procedurally generated orc captains remember your encounters.
Genshin Impact leans Optimization (Practiced Mastery); Middle-earth: Shadow of Mordor leans Optimization (Practiced Mastery).
Genshin Impact leans a little harder on execution, though the gap is small.
Genshin Impact
Spiral Abyss time trials demand precise rotation and dodge timing
Middle-earth: Shadow of Mordor
Counter-timing combat and stealth execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Genshin Impact
PvE entirely; no human opponent to model
Middle-earth: Shadow of Mordor
Nemesis orcs remember you but remain mappable scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Genshin Impact
Gacha banner pulls and artifact substats are high-variance systems
Middle-earth: Shadow of Mordor
Procedural captains with hidden strengths and weaknesses
Genshin Impact leans a little harder on optimization, though the gap is small.
Genshin Impact
Elemental reaction builds and team compositions are exhaustively solved
Middle-earth: Shadow of Mordor
Intel gathering and exploiting known weaknesses solves fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.