head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.
Optimization · Practiced Mastery
A co-op action RPG where artifact RNG and elemental build optimisation are the core long-term challenges.

Optimization · Practiced Mastery
Trial-and-error memorisation of fixed death sequences, then executing the learned solution precisely.
Genshin Impact leans Optimization (Practiced Mastery); Out of This World leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Genshin Impact
Spiral Abyss time trials demand precise rotation and dodge timing
Out of This World
Precise jump and laser timing within tight scripted windows
Genshin Impact leans a little harder on reads, though the gap is small.
Genshin Impact
PvE entirely; no human opponent to model
Out of This World
Every threat is a fixed script, never adapting
Genshin Impact leans a little harder on variance, though the gap is small.
Genshin Impact
Gacha banner pulls and artifact substats are high-variance systems
Out of This World
Deaths come from unknown scripted traps until memorised
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Genshin Impact
Elemental reaction builds and team compositions are exhaustively solved
Out of This World
The game is solved by mapping each screen's exact sequence
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.