head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.
Optimization · Practiced Mastery
A co-op action RPG where artifact RNG and elemental build optimisation are the core long-term challenges.

Optimization · Practiced Mastery
Precisely timing simultaneous character actions to execute optimal stealth routes through fixed guard patterns.
Genshin Impact leans Optimization (Practiced Mastery); Shadow Tactics: Blades of the Shogun leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Genshin Impact
Spiral Abyss time trials demand precise rotation and dodge timing
Shadow Tactics: Blades of the Shogun
Precise timing windows on simultaneous multi-character abilities matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Genshin Impact
PvE entirely; no human opponent to model
Shadow Tactics: Blades of the Shogun
Guard patrol routes are fixed; no opponent models you
Genshin Impact leans a little harder on variance, though the gap is small.
Genshin Impact
Gacha banner pulls and artifact substats are high-variance systems
Shadow Tactics: Blades of the Shogun
Guard cone randomness is minimal once patterns are learned
Shadow Tactics: Blades of the Shogun leans a little harder on optimization, though the gap is small.
Genshin Impact
Elemental reaction builds and team compositions are exhaustively solved
Shadow Tactics: Blades of the Shogun
Route planning and ability combo sequencing reduce to near-perfect solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.