head to head
GeoBingo.iovsThe Quarry
GeoBingo.io leans Variance (Systems & Chaos); The Quarry leans Optimization (Systems & Chaos).
GeoBingo.ioThe Quarry
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 0
GeoBingo.io leans harder on reads: Racing others but no direct adaptive opponent
Variance4 vs 4
Even - both lean on variance about the same.
Optimization4 vs 5
The Quarry leans harder on optimization: Choice outcomes converge to known survival routes
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

