head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
One-button rhythm platformer where the hardest levels demand thousands of perfect attempts.

Execution · Pure Mechanics
A brutally precise platformer about dying thousands of times.
Geometry Dash leans Execution (Pure Mechanics); Super Meat Boy leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Geometry Dash
Frame-perfect one-button timing over relentless sequences
Super Meat Boy
Pure twitch platforming, frame-perfect jumps
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Geometry Dash
Levels never adapt
Super Meat Boy
No adaptive opponent
Super Meat Boy leans a little harder on variance, though the gap is small.
Geometry Dash
Fully deterministic; identical every attempt
Super Meat Boy
Fully deterministic levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Geometry Dash
Memorizing layouts is required but solved quickly
Super Meat Boy
Route memorization optimizes times
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.