head to head

Geometry Wars: Galaxies cover artvsGhosts 'n Goblins cover art

Geometry Wars: GalaxiesvsGhosts 'n Goblins

Geometry Wars: Galaxies leans Execution (Pure Mechanics); Ghosts 'n Goblins leans Execution (Pure Mechanics).

EXECUTION9 /10READS0 /10VARIANCE2 /10OPTIMIZATION5 /10
Geometry Wars: GalaxiesGhosts 'n Goblins

Axis by axis

Execution9 vs 9

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 1

Geometry Wars: Galaxies leans harder on variance: Spawn timing varies slightly but behaviour types are fixed

Optimization5 vs 6

Ghosts 'n Goblins leans harder on optimization: Weapon choice and route memorisation are mandatory

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Geometry Wars: Galaxies

full breakdown

Ghosts 'n Goblins