head to head
Geometry Wars: GalaxiesvsGhosts 'n Goblins
Geometry Wars: Galaxies leans Execution (Pure Mechanics); Ghosts 'n Goblins leans Execution (Pure Mechanics).
Geometry Wars: GalaxiesGhosts 'n Goblins
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Geometry Wars: Galaxies leans harder on variance: Spawn timing varies slightly but behaviour types are fixed
Optimization5 vs 6
Ghosts 'n Goblins leans harder on optimization: Weapon choice and route memorisation are mandatory
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

