head to head
Geometry Wars: Retro EvolvedvsMetal Slug 5
Geometry Wars: Retro Evolved leans Execution (Pure Mechanics); Metal Slug 5 leans Execution (Pure Mechanics).
Geometry Wars: Retro EvolvedMetal Slug 5
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Geometry Wars: Retro Evolved leans harder on variance: Spawn patterns inject moment-to-moment unpredictability
Optimization4 vs 3
Geometry Wars: Retro Evolved leans harder on optimization: Multiplier preservation and spawn control strategies
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

