head to head
GeostormvsNeighbours from Hell
Geostorm leans Optimization (Pure Optimization); Neighbours from Hell leans Optimization (Pure Optimization).
GeostormNeighbours from Hell
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Geostorm leans harder on variance: randomized disaster events and outcomes
Optimization6 vs 7
Neighbours from Hell leans harder on optimization: Sequencing pranks for maximum combo rating
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

