head to head

Geostorm cover artvsNeighbours from Hell cover art

GeostormvsNeighbours from Hell

Geostorm leans Optimization (Pure Optimization); Neighbours from Hell leans Optimization (Pure Optimization).

EXECUTION3 /10READS0 /10VARIANCE3 /10OPTIMIZATION6 /10
GeostormNeighbours from Hell

Axis by axis

Execution3 vs 3

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 2

Geostorm leans harder on variance: randomized disaster events and outcomes

Optimization6 vs 7

Neighbours from Hell leans harder on optimization: Sequencing pranks for maximum combo rating

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Geostorm

full breakdown

Neighbours from Hell